![](https://godotforums.org/assets/files/2023-07-15/1689424966-250187-femorc-archer-2.png)
There was a proposal to create a game demonstrating the engine's capabilities and able to improve the finances of the engine developers (maybe ours too). I think it is logical to discuss this in a separate thread.
It is reasonable that there are much more players than game developers and they, respectively, can donate considerable amounts of money.
The development of such a game will contribute to both the expansion of Godot's popularity and the discovery of problems and bugs in the engine — their registration and documentation.
For the skeptics, I will give examples of successful free games that have existed and developed for several years.
Classics:
![](https://www.wesnoth.org/wesmere/img/logo-large.png)
![](https://wz2100.net/img/warzone2100.large.webp)
Lesser known:
![](https://megaglest.org/assets/logo.png)
![](https://play0ad.com/wp-content/themes/nova/images/logo.png)
I, for my part, suggest that we consider creating a Sims-like Life Simulator. It's a niche with virtually no competition and a wide reach of potential players.
First it is possible to make a very small settlement (farm) with time expanding the game to the city… and beyond.
![](https://godotforums.org/assets/files/2023-07-15/1689424121-989547-oak-girl-2.jpg)
One of the features of such a game can be the presence of built-in constructors for creating in-game content that will attract the attention of players who want to independently expand the game — Generators of characters, buildings, vegetation. Such constructors can be framed in the form of Godot Assets, which will allow developers to easily embed them in their games.
What are your suggestions and thoughts?