I'd make a 4x strategy game with a satisfying yet not overly complicated early-game, mid-game, AND late-game. I know they say it can't be done, but I like to dream big.
what is your dream game?
I’d make a 3D adventure game kind of like TLOZ where you follow a tight, linear plot about the multiverse where you travel different worlds in order to get pieces of an artifact to rise up against a threat or something
… and then id make 2 more games in this franchise, making this a trilogy.
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My dream game would be an aviation combat game, with very strong focus on characters and their stories like Top Gun Maverick, high-fidelity but reliable airplane physics and intense and more realistics dogfights, in an 3d open world environment.
My goal is to make an interesting game, captivating the player, and not boring like Ace combat 7 in some aspects
I also would like to make a multiplayer fps shooter, with simplicity in mind, but with a solid, rugged, and dynamic gameplay, with a huge consideration to environments, in a very low-poly style.
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Your dream game sounds really cool! A semi-open world 2.5D platformer with a giant maze-like structure would be awesome. I love the idea of replayability where each run can be completely different. It's like combining the best of both linear and open-world gaming. I'm new to this forum, so it's great to see such creative ideas being shared here! I was just thinking about how games with multiple paths or choices can keep players engaged. It's kind of like how in CS:GO, the different ak 47 skins add a unique flair to the game. Having various paths and options in your game would offer a similar kind of customization and variety.
my dream game? im working on it. TBA
SnowRunner, but currently it's impossible
my dream game is a hack & slash in the style of blade of darkness and rune, but the scope is too big for a solo dev.
I would love to create something similar to Elden Ring—an open-world game with a very cool story, and the theme would be Norse mythology
Either a 2d side scrolling soulslike-metroidvania similar to Hollow Knight, or a turn-based RPG similar to Paper Mario.
Jesusemora hold my onion
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Danimal what i have in mind is ARPG, dungeon crawler, looter, 3rd person, multiplayer PVP, PVE type game, game that is playable both with mouse and keyboar and controller.. All the details are still worked on. I still have long long ways to learn how to do it all in many disciplines - art, sound, game engine..
Ever since i played MU - Online 0.99c + 0.98b items, i got hooked on the loot. It was so satisfying when a bless or soul dropped (jewel). I want to recreate that nostalgic feeling, but with a different spin. Not like MMORPG where you have to grind. More like daily game that you can play for few hours per day or somehting.. DO some dungeon runs, get nice drops, challenge players, etc..
Kinda want to recreate that Mordhau experience too.
Maybe it will take 8 years to make (like concord), and maybe, it will be fun to play it (not like concord) .
Promising anything or hyping up the project at the stage where i dont have anything is a foolish.
I really like the GTA series of games. In the last part, GTA 5 I spent probably the most time.
Why are "dream games" always amalgamations of already existing games?