- Edited
Let's say I want the player to be able to pass a tile when falling down and not when jumping up?
Or they can only pass from the right side of a tile?
How can I do that?
Let's say I want the player to be able to pass a tile when falling down and not when jumping up?
Or they can only pass from the right side of a tile?
How can I do that?
The first solution that came to mind is changing the player's collision layers when in the jump/falling/normal states.