Let's say I want the player to be able to pass a tile when falling down and not when jumping up?
Or they can only pass from the right side of a tile?
How can I do that?

The first solution that came to mind is changing the player's collision layers when in the jump/falling/normal states.

  • Pako replied to this.

    Erich_L I don't think that is going to work well in my project, but thanks for answering.