sash
It creates debug symbols for all 3 targets: editor, template_debug, and template_release. And the problem is how to make only template_debug to be not optimized and contain debug symbols to not rebuild the whole project each time it is necessary to debug C++ like it was possible in Godot3.
May be I need a combination of target, dev_build and debug_symbols at once in scons command? Because right now it creates all 3 targets in VS projects and they all are simultaneously all oprimized or not optimized.
