Hello!
Godot3 used to have Debug/Release targets and in order to debug it is necessary to switch to Debug configuration and only build the files which are changed. Godot4 instead has editor/template_release/template_debug. But even if I choose template_debug, breakpoints are not triggered, it seems it still doesn't have debug symbols (if the project was configured without dev_build=yes). The only valid way I've found so far is to rebuild the whole project with dev_build=yes. But it is very time consuming to rebuild the whole engine each time I want to switch from fast running executable to an executable with debug symbols.
Is there a way to be able to use editor and debug it when needed without rebuilding the whole engine?