I have a 2D game with a single large background image. I want to constrain the character to only be able to move along certain paths. I've seen a suggestion to accomplish that with invisible/transparent tilemaps. Is there a way to do that using some other object type? (like 2D Areas) Or are tiles the only way to create no-go zones for the character?

    If you manage the board yourself (using an array for instance), you can always check in movement code if the next cell is forbidden or not, and allow the character to move or not, with sound/visual effect.

    It's just depend how big is the world and how it is modelled (using noise or hand made), if size if not too big, array or even dictionary for scattered map with only a few tile with special behaviour (wall, resource, trap, ...), could be better/faster.

      21 days later

      JusTiCe8
      That's a good thought, but the whole point is that we want "free movement", not jumping from one square cell to the next.

      LeonShernoff I want to constrain the character to only be able to move along certain paths. I've seen a suggestion to accomplish that with invisible/transparent tilemaps. Is there a way to do that using some other object type? (like 2D Areas)

      Navigation meshes?

      4.x https://docs.godotengine.org/en/4.0/tutorials/navigation/navigation_introduction_2d.html
      3.x https://docs.godotengine.org/en/3.6/classes/class_navigation2d.html
      navigation demo for 3.x https://godotengine.org/asset-library/asset/117