- Edited
After several weeks of struggling with making a dynamic flowing water shader, I have finally finished and uploaded a super early proof of concept of the unique tower defense game I am creating for mobile. I (lead programmer) did most of the work shown, with towers and "debris" completed by another programmer.
You can check out the earliest version as well as the latest version. This is using Godot 3.5.2.
If I stay in charge, this will be a water treatment themed tower defense with "flow-physics". If a collaborator takes over, at the very least that this will be a water themed tower defense game with flowing water. If I don't get hit by a car, I will design too a lazy river sim.
This novel approach to the tower defense genre brings the following exciting possibilities:
- Clogs of debris spawning more fearsome foes
- Towers that drop acid or oil into the water
- Towers that affect the flow of water
- Towers that drop allies into the water to clear debris
- Debris allowed to stay stationary might turn into nasty poop land tiles which can't
be built on and block water - Mazing, quality of maze foundations (dirt/concrete/steel) to build towers upon
- The option to trap floating debris with land tiles
This is a profit share project that is open to collaboration. To simplify my system a great deal: a git commit grants share.