Megalomaniak I could make "a toolshed upgrade with 5% refund per upgrade up to 25% at max rank." I think I like this idea more than just refunding all upgrades - or maybe I should just refund all upgrades I'm not sure. I am sure that I want to make a few different structures so the player has to make a conscious decision where to place some buildings and lose plant space.
@"Megalomaniak "And the currency for that toolshed upgrade could be cleared muck and wood from cleared trees or something."
You'll have to elaborate on that. (Didn't quite get what you mean)
fatalox "Like this: [Level1] 50$ - [Level2] 100$ - [Level3] 200$ (x1, x2, x3)."
I think I agree, I changed the upgrade price increases to be more linear and easier to predict. I think it would be fair perhaps then to not refund upgrades? As for the projectiles, I'll keep that in mind and if more people yell at me I'll think about changing it. My theme here is a "mess" so if the projectiles fly around on collision it makes me smile.
heroic Thanks a ton for the feedback! I hope you like this next update.
In today's update the biggest reason I posted it was to show @Megalomaniak my plans for the final UI with tier (tool) selection on the left which changes the sub-tools available on the right. This way I can have a great deal of different map altering buttons organized neatly. The towers will also show based on tier. Right now this feels a little annoying on the computer but I suspect it will feel just right with two thumbs.

Also I hid the button that toggles debugging overlays but you can see that button again with the '/' key.