Create a new Node2D and name it "Minimap".
Set the position of the Minimap node to where you want the minimap to appear on-screen. You can do this by changing the X and Y values in the Inspector panel.
Add a new Viewport node as a child of the Minimap node.
In the Inspector panel, set the Viewport's Width and Height properties to 520 and 290, respectively, to match the size you want for the minimap.
Under the Viewport node, add a new Camera node and name it "MinimapCamera".
Set the Camera's Transform property to the position where you want the camera to look on your scene. This should be the center of your minimap.
Set the Camera's Zoom property to an appropriate value that will show the area you want in the minimap. An optimal value can vary depending on your game's scale and the size of the area you want to show.
Finally, add any other nodes such as sprites, labels, or other objects you want to appear on your minimap.