I've been away for a while but noted the release of 4.0, congrats godot contributors!
I wanted to get a sense of how stable it's become over the last few months. I have projects with no dire need for new features but are in 3.4 land.
I don't know if I should try build and add my modules for 4. I remember there being some C++ name changes Spatial -> Node3D something of that nature.
Advise would be appreciated.