Godot 4.0 sets sail: All aboard for new horizons
Just borrowing the thread a little. Has an comparison with Unity been done recently? I found godot approaches the features of Unity, but would be interesting to see for example how 3D scenes perform in Unity versus Godot. How about big worlds etc.?
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Please, somebody tell them that they're talking too very, very fast. It is very difficult to understand if you are not a native speaker.
Tomcat Please, somebody tell them that they're talking too very, very fast.
The author used to post their videos to here themselves in the past, naturally a user here had to complain that they were talking too slow. I think it's fine, a decent middle-ground, youtube has a setting for video playback speed.
When I play that video, I can change the playback speed in the settings. It ranges from 0.25x to 2x, in increments of 0.25x.
Megalomaniak youtube has a setting for video playback speed.
The technical slowdown doesn't make the speech more intelligible. Maybe when they screw in the neural network voice enhancement it will make sense.
I've been away for a while but noted the release of 4.0, congrats godot contributors!
I wanted to get a sense of how stable it's become over the last few months. I have projects with no dire need for new features but are in 3.4 land.
I don't know if I should try build and add my modules for 4. I remember there being some C++ name changes Spatial -> Node3D something of that nature.
Advise would be appreciated.
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dotted I remember there being some C++ name changes Spatial -> Node3D something of that nature.
There are many name changes:
https://docs.godotengine.org/en/4.0/tutorials/migrating/upgrading_to_godot_4.html
This is an unofficial migration/upgrade guide that was started before the official one was available, and may have additional notes:
https://gist.github.com/WolfgangSenff/168cb0cbd486c8c9cd507f232165b976
I would NOT try to auto-port a 3.x project to 4.0. 4.0 is really cool for the new features, but it's not exactly stable. If you build a new project in 4 and are careful it can work. But it's basically in a beta state right now.
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cybereality OK. As an experiment I cloned the repo in a different directory to try building (iMac M1).
my only question now is what value for vulcan_sdk_path is needed? I installed vulcan under an umbrella directory for this experiment so
godot4/godot
ok got that sorted. it's the base directory not a subdirectory of the install
4.0 godot is AMAZING and really helpful
DaveTheCoder Indeed I had expected name changes, as I think the devs where going to pursue some standardization along the lines of Spatial -> Node3d
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