This looks amazing!!!
Godot 4.0 sets sail: All aboard for new horizons
My latest render.
JusTiCe8 This link may be wrong as it point to a page full of non free assets non related to the topic or Godot :/.
Those are 3D models you can buy and import into Godot and use them in your game, so yeah that's relevant. Good deal too.
Yep, I totally agree that this is a questionable link. But I gave a link to the page from which I took the rest of the demo scenes and I thought it was incorrect to remove it. Maybe I'm not quite right here. But on that page it is clearly stated that this link is paid content. It is quite possible that that whole article was for that link. I will correct the post with a note about payment.
Humble bundle deals can be really good, sometimes you are getting a 100x to a 1000x discount. And the money, at least partially goes to charity.
[unknown] Ummm, new releases to Godot 4 should be posted here:
There is already a separate thread for this Godot 4.0.2
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[unknown] Well that's the problem, never saw that thread.
New releases need to be advertised in this official forum thread.
This thread is so active, ranging across various subjects, that I unsubscribed from it. If you want to know when new versions are released, and don't check for new topics here, it's best to use one of these:
https://godotengine.org/blog/
https://downloads.tuxfamily.org/godotengine/
There might also be a way of getting notifications from github, but I haven't looked into that.
New version announcements are also posted in the Godot Reddit by the core team, but they're hard to see among all the posts there:
https://www.reddit.com/r/godot/
It's not a new version, it's an RC.
Just borrowing the thread a little. Has an comparison with Unity been done recently? I found godot approaches the features of Unity, but would be interesting to see for example how 3D scenes perform in Unity versus Godot. How about big worlds etc.?
If you have extra money, you can spend it in an original way: The Complete Godot Humble Bundle by Zenva
Please, somebody tell them that they're talking too very, very fast. It is very difficult to understand if you are not a native speaker.
Tomcat Please, somebody tell them that they're talking too very, very fast.
The author used to post their videos to here themselves in the past, naturally a user here had to complain that they were talking too slow. I think it's fine, a decent middle-ground, youtube has a setting for video playback speed.
When I play that video, I can change the playback speed in the settings. It ranges from 0.25x to 2x, in increments of 0.25x.
Megalomaniak youtube has a setting for video playback speed.
The technical slowdown doesn't make the speech more intelligible. Maybe when they screw in the neural network voice enhancement it will make sense.
I've been away for a while but noted the release of 4.0, congrats godot contributors!
I wanted to get a sense of how stable it's become over the last few months. I have projects with no dire need for new features but are in 3.4 land.
I don't know if I should try build and add my modules for 4. I remember there being some C++ name changes Spatial -> Node3D something of that nature.
Advise would be appreciated.
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dotted I remember there being some C++ name changes Spatial -> Node3D something of that nature.
There are many name changes:
https://docs.godotengine.org/en/4.0/tutorials/migrating/upgrading_to_godot_4.html
This is an unofficial migration/upgrade guide that was started before the official one was available, and may have additional notes:
https://gist.github.com/WolfgangSenff/168cb0cbd486c8c9cd507f232165b976
I would NOT try to auto-port a 3.x project to 4.0. 4.0 is really cool for the new features, but it's not exactly stable. If you build a new project in 4 and are careful it can work. But it's basically in a beta state right now.
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cybereality OK. As an experiment I cloned the repo in a different directory to try building (iMac M1).
my only question now is what value for vulcan_sdk_path is needed? I installed vulcan under an umbrella directory for this experiment so
godot4/godot
ok got that sorted. it's the base directory not a subdirectory of the install