Godot 4.0 sets sail: All aboard for new horizons
Me and Juan at GDC.
Since you're buddies now, persuade him to participate here occasionally.
DaveTheCoder Since you're buddies now, persuade him to participate here occasionally.
I mentioned the forums and how I took over but he didn't really seem familiar. He also didn't recognize me at first, which was surprising since we met at GodotCon 3 years ago, I made a bunch of big demos, and we talk on Twitter often. Guess he has a lot of fans.
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I do hope this forum can get more promotion from the Godot team, because for starters Reddit is an awful solution as far as finding discussions and projects go (as the threads get buried within a couple of days), and Discord is even worse in this area. It pretty much leads to new threads for every update to every project and the same questions having to be asked again and again. Tags can only get you so far as even they break down as a discoverability tool once there is enough activity.
Far and away, the traditional forum setting is still the best place for Q&A and project threads.
Yes I agree, it's mostly the younger crowd that doesn't seem to understand how forums work or maybe never used them. Social networks are horrible for debugging programming problems.
The Godot booth.
This looks amazing!!!
My latest render.
JusTiCe8 This link may be wrong as it point to a page full of non free assets non related to the topic or Godot :/.
Those are 3D models you can buy and import into Godot and use them in your game, so yeah that's relevant. Good deal too.
Yep, I totally agree that this is a questionable link. But I gave a link to the page from which I took the rest of the demo scenes and I thought it was incorrect to remove it. Maybe I'm not quite right here. But on that page it is clearly stated that this link is paid content. It is quite possible that that whole article was for that link. I will correct the post with a note about payment.
Humble bundle deals can be really good, sometimes you are getting a 100x to a 1000x discount. And the money, at least partially goes to charity.
[unknown] Ummm, new releases to Godot 4 should be posted here:
There is already a separate thread for this Godot 4.0.2
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[unknown] Well that's the problem, never saw that thread.
New releases need to be advertised in this official forum thread.
This thread is so active, ranging across various subjects, that I unsubscribed from it. If you want to know when new versions are released, and don't check for new topics here, it's best to use one of these:
https://godotengine.org/blog/
https://downloads.tuxfamily.org/godotengine/
There might also be a way of getting notifications from github, but I haven't looked into that.
New version announcements are also posted in the Godot Reddit by the core team, but they're hard to see among all the posts there:
https://www.reddit.com/r/godot/
It's not a new version, it's an RC.
Just borrowing the thread a little. Has an comparison with Unity been done recently? I found godot approaches the features of Unity, but would be interesting to see for example how 3D scenes perform in Unity versus Godot. How about big worlds etc.?
If you have extra money, you can spend it in an original way: The Complete Godot Humble Bundle by Zenva
Please, somebody tell them that they're talking too very, very fast. It is very difficult to understand if you are not a native speaker.