- Edited
Heres my mesh in blender:
Here it is looking good in the editor:
But in the game the shadows look chunky:
Whats going on? and how can I make the game look like the editor?
Heres my mesh in blender:
Here it is looking good in the editor:
But in the game the shadows look chunky:
Whats going on? and how can I make the game look like the editor?
It looks like some of the surface normals might be inverted. In blender viewport header there should be a drop-down menu for overlays, towards the bottom half you should find a section for normals, toggle them on and see if any of the lines drawn as viewport overlay are pointing inside the mesh.
Megalomaniak
Thank you so much! It was a normal issue