- Edited
kitfox It also seems weird that the Framebuffer Allocation.mobile is greyed out in my editor. Does that indicate something?
It's the same for me, think it's just meant to indicate that it's secondary/not relevant to the platform you are running the editor on. Like it only applies to mobile platforms you would export to. But I'm just speculating on that.
edit: btw, I assumed you already have read it in the docs (since it's the top result on google when making a search for it), but should have asked before if you had:
When using GLES2, some custom shaders may break when exporting to Android. This is caused by a lower shader precision being used by default to improve performance. You can force high precision on all shader computations by enabling
rendering/gles2/compatibility/enable_high_float.Android
project setting, but this has a significant performance cost and won't work on all devices.