I am trying to figure out the best way to boost performance. I have several terrains made in Blender that I've imported. Most of them have a high amount of faces/vertices and I want to decimate them as I get far enough away. I tried using the built in LOD but it seems to be inconsistent as it takes resolution and other factors into consideration.
I have 2 other things I have thought about doing. One would be to create 2 scenes for each terrain chunk. One would be the hi-res model and the other would be decimated. The I can add and delete them from the main tree as the character gets to the establish range.
The other option is to just have two MeshInstance3Ds in one scene and use the Visibility Range
in the inspector to swap between which mesh is drawn.
I don't really know the pros and cons of each or if there's a better way.
Any input would be great. Thanks.