I want to make some 3d worlds for the player to interact with. Mainly platforming. However first I need to make an art style that will look great, but also is simple to make for an amateur like me. Any thoughts on the style shown in this video?

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    Nice! I think you got the colors and the contrast down, the world does feel vibrant, even at the early stage. I also like the lines on the grass, helps to make the movement feel faster and is a good style. Otherwise it is hard to say guess it's early, but I think you are moving in the right direction.

    SuperDoomKing I think it looks good! I would find a way to make the clouds "pop" more. They look like they're getting lost in another effect.

    This looks already nice ! Your grass texture looks good too and enhances the sensation of speed.
    Designing 3d environments is not that easy (I am stuck to 2D so far). When you say "platforming", why do you mean in 3D ? I have myself a project of 3D platformer but which much more simplistic objets.
    Just one think looks a bit strange to me : it seems all shadows are reddish, is it wanted ?

      Asthalis
      I don't like using black shadows, I choose to make the shadows more similar to the skybox colour.

      Yeah, black shadows usually look bad for a stylized game.

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      Quick update. I added in a button that will make platforms appear. After some seconds they will disappear again.
      In reality, I just store them underneath the map. 😎

      Behold dominance! 😎

      On a serious note, I added in keys that will open doors. 🔑

      I changed the water effect. I also changed the character model to something closer to normal proportions. I don't know if I will keep these proportions, but for now I will see if it will work out for me. 🤔

      1 step closer to the ideal art-style, I now have texture blending. Hard edges from one terrain to the next has been bothering me the whole time during this project, but no more. 😋

      Looking better but the scale is pretty far off. It looks like the character should be like 2x or 3x the current size (compared to say the bridge). But nice progress.

        cybereality
        True. It's because I increased the scale of the island 5x. I did this so I have more space to test out new mechanics.

        I have now added in some moving platforms. It is now time for me to work on some levels. I already have some ideas for the first level. 💪