This looks already nice ! Your grass texture looks good too and enhances the sensation of speed.
Designing 3d environments is not that easy (I am stuck to 2D so far). When you say "platforming", why do you mean in 3D ? I have myself a project of 3D platformer but which much more simplistic objets.
Just one think looks a bit strange to me : it seems all shadows are reddish, is it wanted ?

    Asthalis
    I don't like using black shadows, I choose to make the shadows more similar to the skybox colour.

    Yeah, black shadows usually look bad for a stylized game.

    [

    Quick update. I added in a button that will make platforms appear. After some seconds they will disappear again.
    In reality, I just store them underneath the map. 😎

    Behold dominance! 😎

    On a serious note, I added in keys that will open doors. 🔑

    I changed the water effect. I also changed the character model to something closer to normal proportions. I don't know if I will keep these proportions, but for now I will see if it will work out for me. 🤔

    1 step closer to the ideal art-style, I now have texture blending. Hard edges from one terrain to the next has been bothering me the whole time during this project, but no more. 😋

    Looking better but the scale is pretty far off. It looks like the character should be like 2x or 3x the current size (compared to say the bridge). But nice progress.

      cybereality
      True. It's because I increased the scale of the island 5x. I did this so I have more space to test out new mechanics.

      I have now added in some moving platforms. It is now time for me to work on some levels. I already have some ideas for the first level. 💪

      Level I am working on. I had to update my blending shader, now it also blends normal map scale, roughness, specular and metallic.

      Background mountains and some minor effects to make it prettier.