SuperDoomKing I changed the water effect. I also changed the character model to something closer to normal proportions. I don't know if I will keep these proportions, but for now I will see if it will work out for me. 🤔
SuperDoomKing 1 step closer to the ideal art-style, I now have texture blending. Hard edges from one terrain to the next has been bothering me the whole time during this project, but no more. 😋
cybereality Looking better but the scale is pretty far off. It looks like the character should be like 2x or 3x the current size (compared to say the bridge). But nice progress.
SuperDoomKing cybereality True. It's because I increased the scale of the island 5x. I did this so I have more space to test out new mechanics.
SuperDoomKing I have now added in some moving platforms. It is now time for me to work on some levels. I already have some ideas for the first level. 💪
SuperDoomKing Level I am working on. I had to update my blending shader, now it also blends normal map scale, roughness, specular and metallic.
SuperDoomKing I am really happy with how it looks. I only need to add a couple of platforms and maybe some extra textures, then this level is finished. 🍰