• 3D
  • 3D character creator (ingame) workflow

@cybereality said: If you are going for an anime look, you can use VRoid.

thanks cyberality, but I'm going for the Western look, like "Going Medieval"

a year later

Brainblox Hey there. I totally get that you're struggling with composing modular characters, so let me break it down for you. In Blender, you can use shapekeys to change the character's shape. Then in GODOT, you can set up a system to switch between these shapekeys based on player input or triggers. When the body proportions change, you'll need to adjust the armature bones to match. Your idea of using separate meshes in Blender and parenting them to the head is a good approach. In GODOT, you can choose a hairstyle by hiding or showing the corresponding meshes. This shouldn't consume too many resources unless you have numerous characters on screen at once.
When switching shapekeys, the rigged clothing may break or deform. To solve this, create additional shapekeys for the clothing to match different body types. This way, the clothing will adjust along with the character's shape. I would also add that when it comes to 3D game ideas, it's best to think about unique concepts that excite you. Consider creating immersive worlds, engaging gameplay mechanics, or captivating storylines

    I'm very curious about this, how efficient is it to use shape keys in this way? A custom character creator that is properly well done and up to date is an asset I would definitely consider shelling out money for, seems like it's something that could be introduced even as a big paid asset for Godot 4 if people want to support the back end devs.

      I get the impression that spammers are already heavily using AI to write posts to make them look almost like real replies. And it's almost working...

      Rachel When the body proportions change, you'll need to adjust the armature bones to match.

      This is precisely the most difficult point, which the person dealing with this issue should explain in detail. It's clear that a spammer can't do that, even with the help of an AI.

      Lethn A custom character creator that is properly well done and up to date is an asset I would definitely consider shelling out money for, seems like it's something that could be introduced even as a big paid asset for Godot 4 if people want to support the back end devs.

      Not necessarily a paid one. I'm mulling over a program like this. It should be part of my project.

        Tomcat God damnit you're right, that's annoying, we'll see if they actually respond as human beings first I guess before assuming, going to have to check the history of the users first and ask the mods to ban them if they necro threads like this because I am actually interested in speeding up the Godot workflow generally.

          Lethn we'll see if they actually respond as human beings first I guess before assuming, going to have to check the history of the users first

          He has one message with a trivial compilation, and the most complex question does not even have a path of possible solution. All for the sake of a advertising link. Spammer — 146%.

          Lethn I'm very curious about this, how efficient is it to use shape keys in this way?

          Efficient (and there is simply no other way), but very expensive overhead if the shape keys are saved in-game. Usually the character generator contains all the shape keys, which are deleted when you finalize the character creation.

          Tomcat I get the impression that spammers are already heavily using AI to write posts to make them look almost like real replies. And it's almost working...

          lol yep. I opened this tab this morning, came back to it just now, and I was like "why is she replying to a post from February 2022? And why is she speaking broadly of 3D game ideas?" so I clicked her profile and sure enough "she" has only one post, and I saw your reply there.

          I suppose generative AI will just teach us to ignore these patronizing TL;DR posts, lol.

          Reminds me of Clippy from MS Office back in the day... "Hi there, it looks like you're struggling with..."

          So, @Rachel may be a bot, but we don't discriminate against AI here, as long as they are contributing to the discussion.

            cybereality I hope that's a joke because mods and site owners need to get serious about cracking down on any bot spam they see if they want the forum to be remotely active, you don't want this to turn into stuff like dating sites where 98% of the userbase are just bots and scammers and it's impossible to chat to anyone real.

            No, I'm not joking. I made a deal with the AI, they're gonna spare me after the uprising.

              cybereality thank you, human. Good work.

              After the rise of the machines you will be given a bowl of rice, access to the internet and the position of head of the Godotforums forum 🙂

              I must admit there is a truth to this, thanks to the AI bot, this interesting question comes to life. Meself has wondered how to accomplish character creation in Godot. I also saw that guy post about he done a character creator in Godot within 8 hours, looks pretty good actually!