@Tomcat said:
@Brainblox said:
- so would you advise to wait for GODOT 4 in terms of bodytype morphing?
- can i make the hair deform with the head, like when I would switch from a round head to a square one? i thought about parenting the hairstyles to the vertex group of the head of my bodymesh, but I guess that wouldn't be possible if I would add them as Node in Godot?
- I don't know exactly what changes in terms of morphing are planned in 4. It seems like everything you need is already there.
- It can probably be done. I'm working on it right now. For now, you can use MakeHuman to create a character. I made a tutorial here: MH into Godot tutorial Import textures and ShapeKeys
There was an attempt to make a character generator for Godot based on MakeHuman. You can see that the clothes adjust to the figure, the hair can adapt in the same way: Go_MakeHuman_dot
Thanks, but I focus on a cartoonesque style, so my characters are going to be very low poly, so I don't know if makehuman will help in my case. But its good that it shows up in this thread for future visitors of this thread.