@Tomcat said:
@Brainblox said: 1. How do I switch between body types etc. ? Shapekeys in Blender? If yes, how do I switch between them in GODOT? And if I do, how do I adjust my Skeleton/Armature when the body proportions change? (For example when I would morph the shape from male to female) Shapekeys are transferred from Blender to Godot. There are problems with the rig setup.
- How do I manage hairstyles/beards/appendable properties? I guess not by hiding, but by adding nodes.
- so would you advise to wait for GODOT 4 in terms of bodytype morphing?
- can i make the hair deform with the head, like when I would switch from a round head to a square one? i thought about parenting the hairstyles to the vertex group of the head of my bodymesh, but I guess that wouldn't be possible if I would add them as Node in Godot?