cybereality Yes, I understand that working in a company sets limits.
The ps1 style fits well in the case of a single developer. I agree with Gowydot, horror is the most relevant genre in the style of ps1. Sometimes clumsy graphics give the desired effect in perception.
Talk about anything
Yeah, it's a huge problem. I actually don't play free-to-play games at all. If I see that listed, I won't even download and waste my time and money. It's just not worth it. This comes from someone who used to play Counter-Strike (though it was free back then). I must have spent at least like 8 hour a day in that game for like 8 years. I wasted my youth. Much rather pay $30 and play a game for 8 hours, and then get on with my life.
I've also seen the other end as a game developer. One studio I worked at, we released this free-to-play mobile dog game. I guess it was like Nintendogs (around that same time) and you just had a cartoon house and pet the dog, or whatever. The first weekend we launched, someone spent $1,200 USD on dog bones. On a free iPhone game. I don't think you could even use that many bones, the way the timer in the game worked, it didn't make sense. These people have like gambling addictions or something, there is no logical reason to spend over a grand in 2 days on some cheesy dog game. I mean, you could buy a real dog for that money. Or take a trip to Europe, or so many other worthwhile things. I don't know.
Also, game preservation. You can still buy old working consoles, even back to like Atari. Though there are some legal gray areas, emulation is still huge, and you can play almost ever single player game that ever came out on consoles (up to maybe PS2/Xbox, newer than that is kind of glitchy). The best handhelds are from Anbernic, you can find them on eBay and Amazon and Alibaba or wherever.
I have a few of them, this is my favorite, it can play anything PS1 and before (and I mean every single console and arcade game ever).
And sadly, all the games they make now will be lost forever. Console games on disc may be safe, but many mobile and PC games require online services. Even single player games require Steam, Ubisoft Connect, Battlenet, etc. and the games will be dead if the servers are gone. It's really sad.
cybereality he says, getting on the forums every 30 minutes and helping countless people. <3
cybereality I hate those graphics. Unless maybe it's a game like Papers please or some silly simulation.
Nerdzmasterz Yes, but no one even has a thread titled VR except me. I'm all alone there.
- Not quite right — one thread has its posts from other members.
- The topics are very narrow and specific.
For example I don't do a VR course and am mainly interested in 3D, which is only part of VR. And as you can see, on VR in general, there are a lot of answers here
You could open a new, more general topic or rename one of the old ones.
cybereality What do you all think about graphics like this?
If you like the graphics, it makes sense to do and see how much demand there is for it.
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Attempt №
They come to the moon and there are remnants of Kubrick's props…
Tomcat remnants of Kubrick's props…
Imagine the irony if it turned out that Kubrick filmed it on the moon all along...
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Already hear the moon hoax conspiracy types rejoicing: "See, we knew it was all made up !"
Edit: scrubbed. Ok, enough, wake me when it is on its way
cybereality There will be other games under such circumstances
I have such a question. Who is Godot project exported so fast to HTML5 or Android? I'm not good at this. But let's say I work on desktop Linux and the engine itself is built for it. But when I export to another platform, the engine should not be reassembled abroad?
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Slava Godot export templates are just that, export templates. The executables have already been pre-compiled. Theres nothing to build, it just copies some files from the export template folder over to your project folder.
If you should want a custom executable with a custom icon and whatnot you'll have to go ahead and build your own custom export template then.
Megalomaniak The whole truth about the moon landing in a Russian comic book:
I apologise for the possibly inaccurate translation.
The actual truth.
I know you all are joking, but this has been totally debunked. Read here.
https://www.history.com/news/moon-landing-fake-conspiracy-theories
I like this video that goes into why the video technology of the time wasn't able to fake the moon landing.
You want to know the truth? I'll tell you the truth alright. It was me. I did it. I faked the moon landing. I am the main culprit. Muhahah! The Russians will never catch me!
The funny part (or sad part) about these outrageous, obviously bogus, conspiracy theories is the project management aspect. Like people talk about COVID being fake. Can you imagine being the project manager on that conspiracy? Or do they have any experience working on teams? It's almost impossible to get like 25 people working at the same company to coordinate properly. So people are saying that somehow tens or hundreds of thousands of government officials, doctors, scientists, the media companies, etc. are all going to be in on it, and all agree, and no one is going to slip up and there won't be a single whistleblower? You'll have a better chance of winning the lottery, or the Earth being destroyed by a meteor, before you can get that many people to agree. It's just dumb.
cybereality you have to live in a country w/o free press for a few years before you realize that kind of thing would get uncovered really quick in the US, I think the root these problems are more interesting; perhaps its widespread cynicism or just a lack of interesting mysteries / parts of the world covered in fog of war-like mechanics. There's no fountain of youth on earth, we looked everywhere, we're bored. There's no real threat to western civilization; more boredom. This is why people watch ancient aliens. They say to persuade someone you have to lead the person to come to the conclusion themselves, there's got to be some parallels to game design there.