cybereality That's pretty hi res for AR. Most of the older glasses were like SD resolution.

And this is another problem and a childhood disease of technology. 😞

  • StarVR One - 1830 * 1464 per-eye
  • Pimax 8K X BE - 3840 * 2160 per-eye

Yep, pretty low res. But the experience is pretty unique. No screens to look at/through.

I got to demo this AR table thing years ago, and it was amazing. Way better than VR. It used a large flat screen 3D TV, I think around 55" or 65", laid flat like a coffee table. You wore 3D glasses, and there was some sort of tracking system (maybe using QR markers on the glasses). I want to say the screen was 1080p. And there were a few game demos on it, like a military one with tanks driving around a city. But it appeared as a real hologram. It was fully stereo 3D, and the objects adjusted as you moved and looked around the table. It was crazy. This is like the real hologram experience everyone wants. Sadly, I can't find a video of it. I recall it was on YouTube, but the product never released, it was just a tech demo.

Megalomaniak Looks like you just gave me instructions for my next electronics project. This looks awesome!

    Nerdzmasterz Just keep in mind that the main cost of VR glasses is the displays and lenses. The price of a high-resolution display is impressive, but it is realistically possible to find one, albeit with difficulty, and where to order production lenses… that's a problem. With low-resolution screens and without lenses, the glasses won't make a proper impression.

    But it is interesting and extremely useful for practical experience. 👍

    Wouldn't it be better to create a separate theme for VR? 👓️ That would probably be relevant.

      Tomcat Yes, but no one even has a thread titled VR except me. I'm all alone there.

        cybereality Why not, if it works for you I think that's the most important factor. I've actually been replaying the original Assassins Creed for the past couple of days and was just thinking if perhaps I should recommend you consider that level of graphics. In as far as the architecture is concerned at least, I think it looks pretty decent and shouldn't be too hard to make(model/texture).

        It's true, though. What we think would look good might not be your style. IMO, if you find a style you like, run with it.

        Let me play newbie again for just a moment...

        Okay. I'm all alone in Godot VR, and Unity seems to be more and more of a joke. I mean no disrespect, I used to love Unity, but they changed so much, I can't even implement Unity Ads into games anymore? Plus, learning Unity Ads from the last time I looked was behind a paywall. 😱

        So... I guess I can try building PC games or Android with Godot, and Android sounds better as my assets are typically not very high poly... Now, it would be fun and all if I understood anything about the Admob plugins. There are four different ones? I tried one, and got this lovely screen.

        I have no idea as to why there are so many toggles here on this test screen, or what it does? I was hoping to just implement rewarded video ads. Can anyone please explain a little of what I'm doing, or to a nice tut?

          cybereality This stylization of early 3D games has its fans.
          I think this is just one of the forms of graphic style.

          Yeah, the original Assassin's Creed still has good graphics. I think around then, like Xbox 360 was the peak of gaming. You had games like Fight Night, Assassin's Creed, Modern Warfare, Bioshock, Mirror's Edge, etc. All those games still look good today. And the gameplay itself is not dated, they are all still good, even better than some newer games. So I would be happy with that quality. I guess my issue is I don't have 5 years to work on an indie game. I'd like to ship something with the stable release of Godot 4.0, so I want to scope something that can be completed in 1 year. Which means I will either have to make it a small area (like say one house, something like Resident Evil or Gone Home) or an open world with retro 3D graphics (like GTA 2 or similar PS1 games). But the idea is that I would work on smaller 6 month to 1 year max projects, not invest everything in some 5 year epic game.

            Slava Have you already had completed projects?

            Yeah, I've worked of dozens of games, maybe as many as 100 over the last 20 years. I don't really remember actually. Probably the biggest one was a Batman game for Cartoon Network, this was back when Flash was big. Most of my games were 2D Flash, I've only been doing 3D as a hobby. But my recent work is here.

            https://cybereality.itch.io/

              Nerdzmasterz Now, it would be fun and all if I understood anything about the Admob plugins. There are four different ones? I tried one, and got this lovely screen.

              Admob and Godot seems tricky - we’ve had dozens of posts over the years with people having issues.

              I wonder if the easiest way to use Admob is using a C# library - but I have no idea how doable it is… I do not have an Android device (and not making mobile stuff at the moment) so I have not needed to investigate.

              cybereality

              There are followers on this PS1 style but I think it's limited to creepy horror genre and within small area. From Youtube I saw ones with garbage truck driving, playground gateway to hell, and the popular one with convenient store.

              Personally I prefer the "Bully" type of game/graphic so I set that as my goal for Godot 😄

                Slava This is a very serious experience. Have you worked in teams before?

                Yeah, for most of my career I was working on small teams. Usually I was the only programmer, then someone else did the art, graphic design, music, etc. I did go to art school, so I know a bit, but my code is way better than my art. I just like working solo, though, or maybe I will hire freelancers. I don't like just working for companies.