Tomcat I fully respect your stance against using Steam. Yeah, I was more referring to a VR headset with a wire- like SteamVR.

It would be nice if there was a universal one that just works. I doubt it would be easy to make one, however. How much goes under the hood of a headset? The lenses on the Oculus Quest 2, at least, magnify so much, that they can burn in the sunlight- and I'm certain there are other crazy aspects we don't even think about. Most likely, internet connection is a must due to the use of a gyroscope, and then whatever screen(s) you need to give an image. I say screen(s) as double screens could offer a 3D image fit for theaters. It would be pretty stellar, IMO.

    On a more positive note: Tilt Five has no social media accounts, no store, no login of any kind. Just install a small driver and you've got an AR headset running.
    Very cool device.

      Nerdzmasterz It would be nice if there was a universal one that just works.

      I have not really followed this issue, as for me it is the distant future. But if I had to deal with it now, I would carefully consider the options:

      Kojack On a more positive note: Tilt Five has no social media accounts, no store, no login of any kind.

      Highly interesting, but very low resolution.

      Dual HD 1280x720 LCOS pico-projectors

        cybereality That's pretty hi res for AR. Most of the older glasses were like SD resolution.

        And this is another problem and a childhood disease of technology. ๐Ÿ˜ž

        • StarVR One - 1830 * 1464 per-eye
        • Pimax 8K X BE - 3840 * 2160 per-eye

        Yep, pretty low res. But the experience is pretty unique. No screens to look at/through.

        I got to demo this AR table thing years ago, and it was amazing. Way better than VR. It used a large flat screen 3D TV, I think around 55" or 65", laid flat like a coffee table. You wore 3D glasses, and there was some sort of tracking system (maybe using QR markers on the glasses). I want to say the screen was 1080p. And there were a few game demos on it, like a military one with tanks driving around a city. But it appeared as a real hologram. It was fully stereo 3D, and the objects adjusted as you moved and looked around the table. It was crazy. This is like the real hologram experience everyone wants. Sadly, I can't find a video of it. I recall it was on YouTube, but the product never released, it was just a tech demo.

        Megalomaniak Looks like you just gave me instructions for my next electronics project. This looks awesome!

          Nerdzmasterz Just keep in mind that the main cost of VR glasses is the displays and lenses. The price of a high-resolution display is impressive, but it is realistically possible to find one, albeit with difficulty, and where to order production lensesโ€ฆ that's a problem. With low-resolution screens and without lenses, the glasses won't make a proper impression.

          But it is interesting and extremely useful for practical experience. ๐Ÿ‘๏ธ

          Wouldn't it be better to create a separate theme for VR? ๐Ÿ‘“๏ธ That would probably be relevant.

            Tomcat Yes, but no one even has a thread titled VR except me. I'm all alone there.

              cybereality Why not, if it works for you I think that's the most important factor. I've actually been replaying the original Assassins Creed for the past couple of days and was just thinking if perhaps I should recommend you consider that level of graphics. In as far as the architecture is concerned at least, I think it looks pretty decent and shouldn't be too hard to make(model/texture).

              It's true, though. What we think would look good might not be your style. IMO, if you find a style you like, run with it.

              Let me play newbie again for just a moment...

              Okay. I'm all alone in Godot VR, and Unity seems to be more and more of a joke. I mean no disrespect, I used to love Unity, but they changed so much, I can't even implement Unity Ads into games anymore? Plus, learning Unity Ads from the last time I looked was behind a paywall. ๐Ÿ˜ฑ

              So... I guess I can try building PC games or Android with Godot, and Android sounds better as my assets are typically not very high poly... Now, it would be fun and all if I understood anything about the Admob plugins. There are four different ones? I tried one, and got this lovely screen.

              I have no idea as to why there are so many toggles here on this test screen, or what it does? I was hoping to just implement rewarded video ads. Can anyone please explain a little of what I'm doing, or to a nice tut?

                cybereality This stylization of early 3D games has its fans.
                I think this is just one of the forms of graphic style.

                Yeah, the original Assassin's Creed still has good graphics. I think around then, like Xbox 360 was the peak of gaming. You had games like Fight Night, Assassin's Creed, Modern Warfare, Bioshock, Mirror's Edge, etc. All those games still look good today. And the gameplay itself is not dated, they are all still good, even better than some newer games. So I would be happy with that quality. I guess my issue is I don't have 5 years to work on an indie game. I'd like to ship something with the stable release of Godot 4.0, so I want to scope something that can be completed in 1 year. Which means I will either have to make it a small area (like say one house, something like Resident Evil or Gone Home) or an open world with retro 3D graphics (like GTA 2 or similar PS1 games). But the idea is that I would work on smaller 6 month to 1 year max projects, not invest everything in some 5 year epic game.

                  Slava Have you already had completed projects?

                  Yeah, I've worked of dozens of games, maybe as many as 100 over the last 20 years. I don't really remember actually. Probably the biggest one was a Batman game for Cartoon Network, this was back when Flash was big. Most of my games were 2D Flash, I've only been doing 3D as a hobby. But my recent work is here.

                  https://cybereality.itch.io/