Nerdzmasterz Yeah, although now it's Meta you have to log into...
It's not allowed in Russia. We have a lot of things banned… I'm surprised I show up here…
Nerdzmasterz Yeah, although now it's Meta you have to log into...
It's not allowed in Russia. We have a lot of things banned… I'm surprised I show up here…
Tomcat That must be frustrating. Still, it probably wouldn't be the best device for you, as you want to build VR PC games -unless you were getting an Oculus Rift instead. Something more along the lines of SteamVR would work, perhaps. Didn't Godot use something involving Steam to actually set up the engine, or whatever? One thing I notice is that the game will play on your PC screen as one looks around in the Godot game world, similar to how Green Hell VR does. I believe GHVR is Steam.
Nerdzmasterz Something more along the lines of SteamVR would work, perhaps. Didn't Godot use something involving Steam to actually set up the engine, or whatever?
I don't want to mess with Steam. I don't want players to be dependent on it. I value too much the breath of freedom I've had for so short a time in my life and I'm not going to make players get tied down to a totalitarian cult.
Pixophir Should that line be broken, and if I am not mistaken, you can always use on of many proxy servers around the the world for browsing.
In Russia they have been using Tor for a long time. It has been tried to be blocked, but so far it hasn't worked out very well.
Search "list of free proxy servers".
Often sites with such lists are blocked. There's a serious approach to blocking issues here.
Tomcat Will you be adding support for FreeTrack or TrackIR?
The company that makes TrackIR is pretty bad.
I was planning on adding TrackIR support (back maybe 15 years ago) to my student game engine (for my students, not me as a student). The legal requirements made me give up, having to sign NDAs and then write wrapper code to hide all of their SDK because even the header file contained proprietary secrets. WTF? All it needed to be was a binary dll and header that exposed a couple of functions. Which is what it basically was, but they were paranoid.
They also forced Eagle Dynamics to remove support for competing head tracking products like Freetrack from the DCS flightsim series under threat of being blacklisted by the drivers.
They are so paranoid about third party software that their camera won't turn on unless the software sends it a copyrighted haiku and a registered trademark, so they can sue people for supporting the hardware unofficially.
They even went around demanding forums censor mentions of Freetrack (which some like Ubisoft did).
There's a LOT more: (false patent claims, sock puppet accounts to bash competitors, editing Freetrack's wikipedia page, etc)
http://naturalpointofview.blogspot.com/p/trackir-anticompetition.html
I have no idea if they changed their ways and became developer friendly.
Ok, rant over.
Kojack The company that makes TrackIR is pretty bad.
Yep, it's a very problematic company
Kojack They also forced Eagle Dynamics to remove support for competing head tracking products like Freetrack from the DCS flightsim series under threat of being blacklisted by the drivers.
The articles about TrackIR on the English-language wiki and the Russian-language wiki are very different. Translation from the Russian wiki:
In late 2008, TrackIR software switched to an encrypted communication protocol; the first game to support it was Digital Combat Simulator: Black Shark. Eagle Dynamics later compromised between the public and NaturalPoint, adding support for the old unencrypted protocol, but only on three axes. By 2014, the protocol had been decrypted.
The English version does not mention it at all.
Kojack I was planning on adding TrackIR support (back maybe 15 years ago)
Perhaps the situation has changed slightly in 15 years. Just don't know in which direction.
Tomcat I fully respect your stance against using Steam. Yeah, I was more referring to a VR headset with a wire- like SteamVR.
It would be nice if there was a universal one that just works. I doubt it would be easy to make one, however. How much goes under the hood of a headset? The lenses on the Oculus Quest 2, at least, magnify so much, that they can burn in the sunlight- and I'm certain there are other crazy aspects we don't even think about. Most likely, internet connection is a must due to the use of a gyroscope, and then whatever screen(s) you need to give an image. I say screen(s) as double screens could offer a 3D image fit for theaters. It would be pretty stellar, IMO.
On a more positive note: Tilt Five has no social media accounts, no store, no login of any kind. Just install a small driver and you've got an AR headset running.
Very cool device.
Nerdzmasterz It would be nice if there was a universal one that just works.
I have not really followed this issue, as for me it is the distant future. But if I had to deal with it now, I would carefully consider the options:
Kojack On a more positive note: Tilt Five has no social media accounts, no store, no login of any kind.
Highly interesting, but very low resolution.
Dual HD 1280x720 LCOS pico-projectors
Tomcat Highly interesting, but very low resolution.
That's pretty hi res for AR. Most of the older glasses were like SD resolution.
cybereality That's pretty hi res for AR. Most of the older glasses were like SD resolution.
And this is another problem and a childhood disease of technology.
Yep, pretty low res. But the experience is pretty unique. No screens to look at/through.
I got to demo this AR table thing years ago, and it was amazing. Way better than VR. It used a large flat screen 3D TV, I think around 55" or 65", laid flat like a coffee table. You wore 3D glasses, and there was some sort of tracking system (maybe using QR markers on the glasses). I want to say the screen was 1080p. And there were a few game demos on it, like a military one with tanks driving around a city. But it appeared as a real hologram. It was fully stereo 3D, and the objects adjusted as you moved and looked around the table. It was crazy. This is like the real hologram experience everyone wants. Sadly, I can't find a video of it. I recall it was on YouTube, but the product never released, it was just a tech demo.
Nerdzmasterz headset with a wire- like SteamVR.
You mean to say VALVE index then?
Nerdzmasterz I doubt it would be easy to make one, however. How much goes under the hood of a headset?
https://hackaday.com/2020/09/13/open-source-vr-headset-for-200/
https://www.instructables.com/DIY-VR-HEADSET-FOR-80/
Megalomaniak Looks like you just gave me instructions for my next electronics project. This looks awesome!
Nerdzmasterz Just keep in mind that the main cost of VR glasses is the displays and lenses. The price of a high-resolution display is impressive, but it is realistically possible to find one, albeit with difficulty, and where to order production lenses… that's a problem. With low-resolution screens and without lenses, the glasses won't make a proper impression.
But it is interesting and extremely useful for practical experience. ️
Wouldn't it be better to create a separate theme for VR? ️ That would probably be relevant.
Tomcat Yes, but no one even has a thread titled VR except me. I'm all alone there.
What do you all think about graphics like this?
cybereality Why not, if it works for you I think that's the most important factor. I've actually been replaying the original Assassins Creed for the past couple of days and was just thinking if perhaps I should recommend you consider that level of graphics. In as far as the architecture is concerned at least, I think it looks pretty decent and shouldn't be too hard to make(model/texture).