Slava Have you already had completed projects?

Yeah, I've worked of dozens of games, maybe as many as 100 over the last 20 years. I don't really remember actually. Probably the biggest one was a Batman game for Cartoon Network, this was back when Flash was big. Most of my games were 2D Flash, I've only been doing 3D as a hobby. But my recent work is here.

https://cybereality.itch.io/

    Nerdzmasterz Now, it would be fun and all if I understood anything about the Admob plugins. There are four different ones? I tried one, and got this lovely screen.

    Admob and Godot seems tricky - we’ve had dozens of posts over the years with people having issues.

    I wonder if the easiest way to use Admob is using a C# library - but I have no idea how doable it is… I do not have an Android device (and not making mobile stuff at the moment) so I have not needed to investigate.

    cybereality

    There are followers on this PS1 style but I think it's limited to creepy horror genre and within small area. From Youtube I saw ones with garbage truck driving, playground gateway to hell, and the popular one with convenient store.

    Personally I prefer the "Bully" type of game/graphic so I set that as my goal for Godot 😄

      Slava This is a very serious experience. Have you worked in teams before?

      Yeah, for most of my career I was working on small teams. Usually I was the only programmer, then someone else did the art, graphic design, music, etc. I did go to art school, so I know a bit, but my code is way better than my art. I just like working solo, though, or maybe I will hire freelancers. I don't like just working for companies.

        Gowydot There are followers on this PS1 style but I think it's limited to creepy horror genre and within small area.

        Yeah, I've noticed that. Like the Haunted PSX Disc and stuff like that. It's very popular on Itch, well horror games in general seem to do well there, and the PSX style has been popular recently. I have a few story ideas, but one of them has some psychological horror aspects, so it wouldn't be too far from what is selling.

        cybereality Yes, I understand that working in a company sets limits.
        The ps1 style fits well in the case of a single developer. I agree with Gowydot, horror is the most relevant genre in the style of ps1. Sometimes clumsy graphics give the desired effect in perception.

        The scariest thing about this article is how much the quotes sound like recovering addicts. "I've learned my lesson. I'm never doing that stuff again."

        Yeah, it's a huge problem. I actually don't play free-to-play games at all. If I see that listed, I won't even download and waste my time and money. It's just not worth it. This comes from someone who used to play Counter-Strike (though it was free back then). I must have spent at least like 8 hour a day in that game for like 8 years. I wasted my youth. Much rather pay $30 and play a game for 8 hours, and then get on with my life.

        I've also seen the other end as a game developer. One studio I worked at, we released this free-to-play mobile dog game. I guess it was like Nintendogs (around that same time) and you just had a cartoon house and pet the dog, or whatever. The first weekend we launched, someone spent $1,200 USD on dog bones. On a free iPhone game. I don't think you could even use that many bones, the way the timer in the game worked, it didn't make sense. These people have like gambling addictions or something, there is no logical reason to spend over a grand in 2 days on some cheesy dog game. I mean, you could buy a real dog for that money. Or take a trip to Europe, or so many other worthwhile things. I don't know.

        Also, game preservation. You can still buy old working consoles, even back to like Atari. Though there are some legal gray areas, emulation is still huge, and you can play almost ever single player game that ever came out on consoles (up to maybe PS2/Xbox, newer than that is kind of glitchy). The best handhelds are from Anbernic, you can find them on eBay and Amazon and Alibaba or wherever.

        https://anbernic.com/

        I have a few of them, this is my favorite, it can play anything PS1 and before (and I mean every single console and arcade game ever).

        https://retrododo.com/rg351v/

        And sadly, all the games they make now will be lost forever. Console games on disc may be safe, but many mobile and PC games require online services. Even single player games require Steam, Ubisoft Connect, Battlenet, etc. and the games will be dead if the servers are gone. It's really sad.

          cybereality he says, getting on the forums every 30 minutes and helping countless people. <3

          cybereality I hate those graphics. Unless maybe it's a game like Papers please or some silly simulation.

          Nerdzmasterz Yes, but no one even has a thread titled VR except me. I'm all alone there.

          1. Not quite right — one thread has its posts from other members.
          2. The topics are very narrow and specific.

          For example I don't do a VR course and am mainly interested in 3D, which is only part of VR. And as you can see, on VR in general, there are a lot of answers here

          You could open a new, more general topic or rename one of the old ones.

          cybereality What do you all think about graphics like this?

          If you like the graphics, it makes sense to do and see how much demand there is for it.

          Attempt № 2️⃣

          They come to the moon and there are remnants of Kubrick's props…

            Tomcat remnants of Kubrick's props…

            Imagine the irony if it turned out that Kubrick filmed it on the moon all along...

              Already hear the moon hoax conspiracy types rejoicing: "See, we knew it was all made up !"

              Edit: scrubbed. Ok, enough, wake me when it is on its way 😎

              I have such a question. Who is Godot project exported so fast to HTML5 or Android? I'm not good at this. But let's say I work on desktop Linux and the engine itself is built for it. But when I export to another platform, the engine should not be reassembled abroad?

                Slava Godot export templates are just that, export templates. The executables have already been pre-compiled. Theres nothing to build, it just copies some files from the export template folder over to your project folder.

                If you should want a custom executable with a custom icon and whatnot you'll have to go ahead and build your own custom export template then.

                Megalomaniak The whole truth about the moon landing in a Russian comic book:

                I apologise for the possibly inaccurate translation.