cybereality Yes, that also works for me if the function is on the same script. Godot defined classes have their hints show up consistently, I guess just not user defined class functions, or maybe there's still something I'm missing.
Thankyou, I think it No Depth Test does it. I am getting pretty frustrated with this label to viewport projecting on a sprite 3D workflow, I have it working in its own scene, nothing showing up in the main scene, and it turning black on launch. Kinda wish there was just a Text3D node.
Threw the whole thing away and started over and got it working. Thanks again.