CLAYOoki Do yall know any libraries that help with networking stuff?
Like adding chat to a game or a lobby system, dealing with latency, or anything like that?
If you are targeting only HTML5 and are okay with peer-to-peer, then I have found using PeerJS as an embedded JavaScript library and then using the Godot JavaScript communication layer works decently. You do have to do all of the data conversion/translation from PeerJS to Godot and back though, so it is not really beginner network programming friendly. It also has some latency, but for non instant real-time games, it should work okay.
It does that a lot of work though - I spent 3 or 4 weekends to get the initial stuff setup…
However, if you are making a non-HTML5 game and/or want to use the more powerful Godot networking stuff, then the built-in high level networking code is the place to go 🙂
Edit: the reason I didn’t go with the high-level networking is just I didn’t want to host my own server for my game.