This looks pretty rocking ! Question: Can you ramp speed on running ? Just curious if that is an easily doable thing.

@Griefchief said: Wow, that's a quite interesting looking interior, are you using GI probes?

Thanks! Yes, I'm using a GI Probe with a Directional Light and some additional lights

@VStoked said: This looks pretty rocking ! Question: Can you ramp speed on running ? Just curious if that is an easily doable thing.

I'm new to programming, so I'd have to figure that out, but I'll try to do it! thanks for your comment

These test levels are free, here's the download link: https://sebasmartin.itch.io/workdone

8 days later

When GIProbe is disabled, consider decreasing the Environment's Sky Contribution property to 0.5 to avoid making scenes too bright and bland.

2 months later
3 months later
2 months later

I'd be down to provide some voice over work if my character has the fattest neck. My voice sounds really plain and won't distract from your work.

4 months later

Looks great. Reminds me of the big head Dennis Rodman in NBA Jam, LOL.

3 months later
a year later

That's impressive.

Is the four-legged rectangular thing a prototype for a dog?

    DaveTheCoder
    It's some kind of four-legged spider... it fits the style of the game so, I could leave it like that, or at least by now...
    Thank you!

    cybereality Thanks!

    sebas Update: new mission added!

    The only thing I don't really like about this episode is that the flying saucer is overlapping the asteroids and making it difficult to aim. 🙁

      Tomcat Oh! I see... what could it be changed? the camera to a higher or a diagonal position... ?

        sebas I see... what could it be changed? the camera to a higher or a diagonal position... ?

        If you raise the camera so that it looks slightly downwards — that would be, in my opinion, the simplest and most trivial solution. But "without the gimmick". For the prototype, it would be fine.

        A diagonal position… probably more difficult to aim.

          Tomcat

          This is the tutorial I followed for that level. I thought it wasn't necessary but, I should put the aim system that way with the little target sprites... right?

            sebas I thought it wasn't necessary but, I should put the aim system that way with the little target sprites... right?

            Possibly… but there's a different problem here.

            I wouldn't call this tutorial overly correct. At least in terms of design. The footage shows the shuttle overlapping both the target (asteroid) and the aiming mark. It doesn't feel right. But then again, you're not making a full game now, are you? For training practice, it's quite successful. You just have to keep in mind that in a full game, the player model shouldn't overlap the enemies and aiming devices. It's a common problem with 3rd person view.