sebas I thought it wasn't necessary but, I should put the aim system that way with the little target sprites... right?
Possibly… but there's a different problem here.
I wouldn't call this tutorial overly correct. At least in terms of design. The footage shows the shuttle overlapping both the target (asteroid) and the aiming mark. It doesn't feel right. But then again, you're not making a full game now, are you? For training practice, it's quite successful. You just have to keep in mind that in a full game, the player model shouldn't overlap the enemies and aiming devices. It's a common problem with 3rd person view.
