xyz When I converted the old levels to Godot 4... all the gameplay, a lot of code, the environment lighting, the add-ons... all that was broken or needed some improvement, sometimes it felt like starting again from scratch seeing how to update every of those aspects. The geometry of the levels was fine, just needed to import again with LODs off, the omni or the directional lights were still quite decent, and some programming didn't change much since Godot 3.5... well, now Godot 4 brings me better FPS and more screen resolution with the same PC rig I did the original levels, but so many programming changed and I needed to revisit updated tutorials (which I thank inmensely the thing that almost all the old tutorials were updated by their creators 🙂 so, I must say that the Godot community is great!).