Procedurally generating structures with rooms / corridors / stairs / doors
- MirceaKitsune started
- I'm definitely not expecting miracle answers to this question, what I'm looking for is pretty hard to do procedurally, but I've seen people achieve some amazing addons so I wonder to what extent it's ...
Vertex shader to distort a flat world into a round planet or ring
- MirceaKitsune started
- For a long time I wanted to make entire planets the player can navigate, with other seamless environments like a ring world similar to the first Halo. Merely getting sphere shaped terrain is easy, but...
Nodot and the case for component nodes as an alternative to scripting
- MirceaKitsune started
- I've been wanting to write this for a while and am eager to hear your thoughts. It's something I'm hoping the team will see and consider in some form. Best way to start is by describing the root issue...
Generate smooth heightmap terrain from lower resolution height data
- MirceaKitsune started
- My use case: I generate heightmap terrain from random noise, already have code to produce a plane mesh at the given resolution by reading 2D noise at each vertice. What I want to do differently in one...
Getting accurate collision shapes for heightmap generated by a shader
- MirceaKitsune started
- I have a Visual Shader displacing a plane mesh using a NoiseTexture2D Simplex noise. Visually I got the basics looking alright. However I'm not entirely sure how to do collisions, with support for oth...
Models / surfaces randomly stop rendering if too many lights are present
- MirceaKitsune started
- As this might be Linux / amdgpu module related, the question is likely best answered by other Linux / AMD users. The projects in cause aren't truly ready to share yet but hopefully a reproducible test...
Automatically use the correct custom materials on obj / mtl meshes
- MirceaKitsune started
- Sometimes I download a package containing multiple models meant to use common materials on various surfaces, usually in obj + mtl format for most stuff I find on OpenGameArt. Obviously I need to creat...
Need help mapping UV coordinates on cube voxel faces with tilemap texture
- MirceaKitsune started
- I've found myself in a bit of a pickle again and am going to need ideas. I reached the point in my voxel terrain engine where I'm working on adding textures. If I could texture each face independently...