I wanted to ask about a personal curiosity I had, just to know if the practice is considered safe in which case I may consider using it for a couple of ideas. Was wondering to what extent it's possible and a good idea to animate CSG nodes with armatures or physics. I'm aware it will update every frame and generate new geometry and collisions, which I presume can get slow with a lot of items.

For example: Let's say I want to make a sort of soft chain. I have 8 bones to which I parent 8 CSGSphere3D in a CSGCombiner3D. Is it safe for the armature to play an animation, or have physics that make it move every frame?