Godot4.4 version, we develop the game have what feel the engine can be specially optimized.
For Godot, what do you think of the various modules, where there is hope for optimization,
Or as opposed to game development,
What modules do you think are missing from the engine that can help you (such as synchronization or others)? :
The parts of the engine that people think can be specially optimized.
i would like to have waveform generator module be enable by default, and also audiofile metadata parser.. some forks have solved this but not to my liking..
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Personally I hope for better 3d performance and rendering quality. And a more flexible animation tree.
And having distinct file extensions and icons for different file types would be nice to. Most of the files just end with .tscn and you if don't name them accordingly you'll have a hard time figuring it out in the editor what that file is.
Shader compile stutter. That's a very annoying thing which any production ready engine should have a grip on. They apparently improved this in 4.4. Haven't tested it though so I don't know to what degree the stutter is eliminated or compilation otherwise made controllable.