So, I'm making a 2D shooting game where my character aims with the mouse. I added a Tween to make the aim movement smoother. The problem is that when my character aim to 360°, it becomes 0°, he then takes the long path and spins 360° in the opposite direction. How to solve that?
yea I know exactly what's causing this. It's the Tween "Tweening" from 360 to 0, but I can't figure how to solve it.
TIA!