Interesting, I thought this was more controlled by the engine/the game.
I wonder what a good way to control this would be.
I'm building a simple system for my game that will compile and cache the shaders when you run the game the first time. And skip this process if the shaders have already been cached.
And I also want the player to be able to specify if they want to re-compile the shaders again. I took inspiration for how Delta force handles this (probably a lot of games that does it the same way, just noticed it in that game and thought it's a good workaround).
But for this to work I need some simple control.
trizZzle Under C:\Users\Username\AppData\Roaming\Godot\app_userdata\Projectname\vulkan I found this:
I'm assuming this is for the editor/engine?
Interesting that it's not that easy to find information on this as it's a pretty common issue on PC specifically (stutters etc)