xyz11 JanPost #3 Saturday, January 11, 2025 1:48 PM sh1rom1k Never await in _process() unless you're 100% sure what you're doing.
xyz11 JanPost #5 Saturday, January 11, 2025 2:41 PM Editedsh1rom1k I just did - eliminate that await.
Ssh1rom1k11 JanPost #6 Saturday, January 11, 2025 2:43 PM xyz I’m a newbie , I don’t know how to make that code better
xyz11 JanPost #7 Saturday, January 11, 2025 2:49 PM Editedsh1rom1k Then you shouldn't have used that code in the first place. Start with something simpler. Look at the introductory "my first game" tutorials in Godot's official docs.
Ssh1rom1k11 JanPost #8 Saturday, January 11, 2025 2:51 PM xyz can you just help me with my code please? I just want to smooth my camera movement.
xyz11 JanPost #11 Saturday, January 11, 2025 3:24 PM sh1rom1k Well then just remove awaits and use regular signals instead.
Ssh1rom1k11 JanPost #12 Saturday, January 11, 2025 3:25 PM xyz what signals? Can you give me an example?
xyz11 JanPost #13 Saturday, January 11, 2025 4:18 PM sh1rom1k The same signals await is awaiting for. You wrote those, right?
xyz sh1rom1k Then you shouldn't have used that code in the first place. Start with something simpler. Look at the introductory "my first game" tutorials in Godot's official docs.