Another day another bullshit.
Look i told you, it does not work.
Man i hate this, that one day it works another day you do the same steps and it doesnt.
This inconsistency is python
like, thats why i hate python
.
You saw yesterday i exported this animation and added to spear. Now i wanted to try to add them to sword, and i cant...
This lead me to believe that the saved resource wasnt saved at all.. the thing i save was a pre-resouce
, meaning that its a file that has the references
to built in
resource that are inside some other scenes...
If i save the Animation lib:

It says Stabber.res
, but the animations are not saved... it says built in
.
Now i save them all:

Check the spear from yesterday.

Yeah the animations were not saved.
Compare to screenshot form yesterday:

It says built in
.
IMO this is bull...
when you save the whole library it should grab all the animations with it and save them to disk as resource.. It makes no sense to save a reference to the built in resource... unless.. You have a dummy scene with a dummy. You animate the dummy, and then save the LIB as resource to use it elsewhere.. jeesless christ..
And if you delete the dummy, you loose it all..
After adding the Stabber LIB to Spear
, you can see it says.res
next to the animations.

And now deleting the AnimationPlayer
from Sword
, and readding the Stab LIB
finally works.. Animations are saved..
This is a newb pitfall... i hope someone besides me learned somehting here.
P.S.
Also what is the difference between adding property
track VS 3D position track
? Isnt that the same property?

It looks different on the timeline
