Hi all,

I'm using Ubuntu 22.04 LTS with Godot 4.3, I wanted to test some FPS controls from here:
https://github.com/rbarongr/GodotFirstPersonController

I tried several different project but I always see the same issue:
If a press a key on the keyboard the mouse motion event is ignored

So in the FPS the problem that I'm facing is : if I'm moving forward pressing "W" then I can't turn the player because mouse motion event are ignored.

I have found some problems related to the fact that events are catched by UI controls, but I have no UI at all in these projects.

Anyone is facing the same issue on linux?

I tried to build the project and it behaves the same way. I want the game to playable on Ubuntu 22.04 too, so I'm trying to figure out what's the problem here.

Cheers!

Does the problem occur when using the exact project at that link, without any modifications?

I'm using Ubuntu 24.04.

    DaveTheCoder

    Hi Dave, thanks for your time,
    yes without any modification on 22.04 is not working correctly,
    meanwhile I have another computer with Ubuntu 24.04, where it works fine.

    I was wondering to do another test, within a virtual machine with ubuntu 22.04, to see if the problem is related to wayland or some driver/kernel stuff on my pc.

    That's strange. I don't have 22.04 installed, so I can't try it.

    All I can suggest is to add print statements to try to get more information.

      DaveTheCoder

      After more experiments I found out that: touchpad is behaving in this weird way, meanwhile an external USB mouse is working fine as expected, I don't think anyone is going to play an FPS on a touchpad, anyway this is very strange.