Hey i currently migrate my Project from Godot 3.6 to 4.3 and noticed that Rigidbodys behave different in 4 than in 3, namely when spawned inside another collidable object.
I have a StaticBody with a collider , and a rigidbody with a collider. Now when i spawned the rigidbody slightly inside the StaticBody it would shoot out and i’d see that i miscalculated. But now in 4 the rigidbody just stays where it is and i have to hope i placed it right.
I would like the behaviour from Godot 3 back, but dont know if thats possible since the physicsengine changed a lot...
Or maybe im just doing something wrong