Blender 4.1
Godot 4.3
The scene with the root node "3DMesh+Collider" is inherited from a .blend file. Then it is saved and used as a child node (not made local) in another scene. So technically both scenes should have the same values for the position of my mesh_container node, but for some reason they're different. In my original scene the default for the position.x is 0, in my second scene that uses that original scene as a child node without any changes, the default for the position of the "mesh_container" node (as soon as I make children editable to be able to check that) is 0.125, as described / shown in the screenshots 2+3.
So even if it resets my saved value in the yellow mesh_container node due to the source blend file, shouldn't it still be the same value then for both my scenes?
I can't really make my scene lokal because I want it to keep the inheritance in case I have changes to the .blend file.