Hello! I'm working on a project in Godot 4.3 and I'm having issues with one of my Scenes.
My Scene looks like this:
This Scene was created by making a new inherited scene from a .blend file and then adding a few more components as children of the root after. The only thing I'm trying to do is setting the position.x of the Node3D "mesh_container" from 0.125 to 0, this is how it looks after I changed and saved it:
Sounds very easy, however it just doesn't save properly. When I restart Godot, the position is reset to 0.125. After restart:
The scene is also used as a component in another scene with editable children set to "true":
Inside that scene, the position of the "mesh_container" object looks like this, which contradicts the original scene because 0.125 is not the default value in the original scene, however I cannot reset it. I'm using the same scene structure with the same ways to create them from .blend multiple times and I do not have issues with any of the other scenes.
Things I already tried:
- change the position of the "mesh_container" node in VSCode in the .tscn file -> doesn't work, resets itself
- completely delete both the scenes I mentioned here and re-build them from scratch (same names) -> doesn't work, same issue appears in the freshly created scenes
Does anyone have a clue what's happening here? That looks like a Godot bug to me, or maybe an issue with the blend file?