For my first 3D game using Godot 4, I created a model in Blender. When I exported the model in glb format to my project files, I ran into a problem. The texture of one of the objects refuses to import and just shows a gray square instead. How can I fix this and what could be causing it? I'd be very grateful for any help and advice! Thanks in advance!

  • xyz replied to this.

    Scel Do you have a shader driving that texture in Blender?

    • Scel replied to this.

      Scel Hard to tell then without seeing it. Post a blender project containing only that box.