xyz Okay, so i have recorded how it looks in the engine:
I will further try to fiddle around with the foliage mesh and such, or maybe even try my luck with the outline shader. The current foliage mesh is this blob in the end.
Thats the 3d object as seen in blender:
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The polycount is a bit high, but as i said - i dont know much about shaders, thats why i dont wanna make any assumptions...