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The scene is also populated with grass, a lot of instances. Dont remember the exact number, but perhaps around over 30k (multi-mesh component).
The Bush in itself is, as much as i remember - composed of only quads. I will check the exact count when i lay my hands on pc (sorry and thank you for your patience 🙏) but i'm pretty sure its not a ridiculously huge polycount.
"Amount of details in general" - i understand it as, if i have a ton of objects on the scene, this issue may appear?
I will post more screenshots and info soon