Hey im trying to make some sort of elevator, i have a kinematic body as my elevator, that is getting moved up via move_and_slide
But any rigidbodys on top of it dont move smoothly with it, but rather bounce upwards often...

is there anyway i can work around this or does the 3d physics engine not handle pushing well

Obviously in the tutorial its older version of godot, but principle should apply to the newer.

In short, i think TLDR dont use velocity to move the platform but set the position manually?

I havent tried it

Hi there, I changed this discussion to the "Help" tag. 👍