I'm new to Godot and trying to make a game similar to the old descent games from the 90s. In those games you could rotate your ship around the axis the camera is facing. Is there a function for something like that in Godot?

  • xyz replied to this.

    Schlub There are several that take axis/angle arguments:
    Node3D::rotate()
    Node3D::global_rotate()
    Node3D::rotate_object_local()
    Transform3D::rotated()
    Transform3D::rotated_local()
    Basis::rotated()
    as well as one of Quaternion constructors.