Hi,
I'm quite new to Godot. Can anyone tell me if it's possible to set custom data layer values for tiles in GDScript? I'm using Godot 4.3 and TileMapLayers, I see there is function e.g. water_layer.get_cell_tile_data(current_point)
and then I can get value with tile_data.get_custom_data('water_depth')
, but I don't see any simple way to set tile data for tile at specified coordinates. I need it because I generate my map procedurally. Or maybe it doesn't make sense to do that this way and I should just instantiate custom variable, array with values, in the code?