I am trying to better understand handling of chunks. So, thinking through it if I wanted to chunk my 2D world, how would I access it for loading?
I was thinking having each chunk have a var string for itself, and also hold the string code for every chunk connected. These codes as keys would be stored in a global dictionary with the file load path connected to them. I would then just check which chunk the character was in and then load all needed chunks surrounding, and free all other chunks. Am I thinking about this wrong?