For my zombie Game I took this nice flame-thrower particle effect
It's basically a bunch of particles flying around (currently CPUParticles2D but moving it to GPUParticles2D).
But how would I go for collision here?
As I understand GPUParticles2D have collision with LightOccluder2Ds. Can this be used for game logic? I wanna set my Zombies on Fire !!
I can't use a raycast, because the flame moving around in curves when rotating a lot.
Using (invisible?) collision particles would probably be inaccurate and would defeat the purpose of particle system.
Or am I completely on the wrong track here?