Hello! I am looking for how to disable anti-aliasing, both in editor and in game.

Aswell as how to make the isometric camera be on a one to one pixel ratio with both player’s and object’s Sprite3D.

Tis mighty tricky, I say! I don’t know what I’d do.

  • xyz replied to this.

    Ninjack_Aus What do you mean by camera "being one to one pixel ratio"?

    Afaik rendering anti aliasing is disabled by default. If you're talking about 3d sprite texture filtering, you can set sprite's texture_filter flag to "nearest".

      xyz
      If I set the size of the orthographic camera to the screen's width, all sprites are pixel perfect - however I am wondering how to put the camera into an isometric 30° angle in relation to the 3D model room + 2D sprites - aswell as what setting to billboard the sprites, and if the camera should be a very long distance away to avoid clipping. Don't worry, the answer doesn't have to pertain to you!

      Thank you for the second thing. I set it in project settings but it didn't update the sprite I placed, so that helps alot, chummy!!

      • xyz replied to this.

        Ninjack_Aus 2d sprites have nothing to do with a 3d camera. For a fully billboarded 3d sprite, if you want to display them 1:1, enable the fixed size flag and set sprite's pixel size to 1/resolution.

        The camera distance is not really important as long as nothing goes behind the camera and its near/far distances are properly set.